/*! elementor - v3.27.0 - 03-02-2025 */ /******/ (() => { // webpackBootstrap /******/ var __webpack_modules__ = ({ /***/ "../assets/dev/js/utils/react.js": /*!***************************************!*\ !*** ../assets/dev/js/utils/react.js ***! \***************************************/ /***/ ((__unused_webpack_module, exports, __webpack_require__) => { "use strict"; var _typeof = __webpack_require__(/*! @babel/runtime/helpers/typeof */ "../node_modules/@babel/runtime/helpers/typeof.js"); Object.defineProperty(exports, "__esModule", ({ value: true })); exports["default"] = void 0; var React = _interopRequireWildcard(__webpack_require__(/*! react */ "react")); var ReactDOM = _interopRequireWildcard(__webpack_require__(/*! react-dom */ "react-dom")); var _client = __webpack_require__(/*! react-dom/client */ "../node_modules/react-dom/client.js"); function _getRequireWildcardCache(e) { if ("function" != typeof WeakMap) return null; var r = new WeakMap(), t = new WeakMap(); return (_getRequireWildcardCache = function _getRequireWildcardCache(e) { return e ? t : r; })(e); } function _interopRequireWildcard(e, r) { if (!r && e && e.__esModule) return e; if (null === e || "object" != _typeof(e) && "function" != typeof e) return { default: e }; var t = _getRequireWildcardCache(r); if (t && t.has(e)) return t.get(e); var n = { __proto__: null }, a = Object.defineProperty && Object.getOwnPropertyDescriptor; for (var u in e) if ("default" !== u && {}.hasOwnProperty.call(e, u)) { var i = a ? Object.getOwnPropertyDescriptor(e, u) : null; i && (i.get || i.set) ? Object.defineProperty(n, u, i) : n[u] = e[u]; } return n.default = e, t && t.set(e, n), n; } /** * Support conditional rendering of a React App to the DOM, based on the React version. * We use `createRoot` when available, but fallback to `ReactDOM.render` for older versions. * * @param { React.ReactElement } app The app to render. * @param { HTMLElement } domElement The DOM element to render the app into. * * @return {{ unmount: () => void }} The unmount function. */ function render(app, domElement) { var unmountFunction; try { var root = (0, _client.createRoot)(domElement); root.render(app); unmountFunction = function unmountFunction() { root.unmount(); }; } catch (e) { // eslint-disable-next-line react/no-deprecated ReactDOM.render(app, domElement); unmountFunction = function unmountFunction() { // eslint-disable-next-line react/no-deprecated ReactDOM.unmountComponentAtNode(domElement); }; } return { unmount: unmountFunction }; } var _default = exports["default"] = { render: render }; /***/ }), /***/ "../modules/home/assets/js/components/addons-section.js": /*!**************************************************************!*\ !*** ../modules/home/assets/js/components/addons-section.js ***! \**************************************************************/ /***/ ((__unused_webpack_module, exports, __webpack_require__) => { "use strict"; /* provided dependency */ var PropTypes = __webpack_require__(/*! prop-types */ "../node_modules/prop-types/index.js"); var _interopRequireDefault = __webpack_require__(/*! @babel/runtime/helpers/interopRequireDefault */ "../node_modules/@babel/runtime/helpers/interopRequireDefault.js"); Object.defineProperty(exports, "__esModule", ({ value: true })); exports["default"] = void 0; var _react = _interopRequireDefault(__webpack_require__(/*! react */ "react")); var _objectDestructuringEmpty2 = _interopRequireDefault(__webpack_require__(/*! @babel/runtime/helpers/objectDestructuringEmpty */ "../node_modules/@babel/runtime/helpers/objectDestructuringEmpty.js")); var _extends2 = _interopRequireDefault(__webpack_require__(/*! @babel/runtime/helpers/extends */ "../node_modules/@babel/runtime/helpers/extends.js")); var _ui = __webpack_require__(/*! @elementor/ui */ "@elementor/ui"); var _List = _interopRequireDefault(__webpack_require__(/*! @elementor/ui/List */ "@elementor/ui/List")); var _Link = _interopRequireDefault(__webpack_require__(/*! @elementor/ui/Link */ "@elementor/ui/Link")); var _Button = _interopRequireDefault(__webpack_require__(/*! @elementor/ui/Button */ "@elementor/ui/Button")); var _Card = _interopRequireDefault(__webpack_require__(/*! @elementor/ui/Card */ "@elementor/ui/Card")); var _CardActions = _interopRequireDefault(__webpack_require__(/*! @elementor/ui/CardActions */ "@elementor/ui/CardActions")); var _CardContent = _interopRequireDefault(__webpack_require__(/*! @elementor/ui/CardContent */ "@elementor/ui/CardContent")); var _CardMedia = _interopRequireDefault(__webpack_require__(/*! @elementor/ui/CardMedia */ "@elementor/ui/CardMedia")); var Addons = function Addons(_ref) { var props = (0, _extends2.default)({}, ((0, _objectDestructuringEmpty2.default)(_ref), _ref)); var domain = props.adminUrl.replace('wp-admin/', ''); var addonsArray = props.addonsData.repeater; var cardsPerRow = 3 === addonsArray.length ? 3 : 2; return /*#__PURE__*/_react.default.createElement(_ui.Paper, { elevation: 0, sx: { p: 3, display: 'flex', flexDirection: 'column', gap: 2 } }, /*#__PURE__*/_react.default.createElement(_ui.Box, null, /*#__PURE__*/_react.default.createElement(_ui.Typography, { variant: "h6" }, props.addonsData.header.title), /*#__PURE__*/_react.default.createElement(_ui.Typography, { variant: "body2", color: "text.secondary" }, props.addonsData.header.description)), /*#__PURE__*/_react.default.createElement(_List.default, { sx: { display: 'grid', gridTemplateColumns: { md: "repeat(".concat(cardsPerRow, ", 1fr)"), xs: 'repeat(1, 1fr)' }, gap: 2 } }, addonsArray.map(function (item) { var linkTarget = item.hasOwnProperty('target') ? item.target : '_blank'; return /*#__PURE__*/_react.default.createElement(_Card.default, { key: item.title, elevation: 0, sx: { display: 'flex', border: 1, borderRadius: 1, borderColor: 'action.focus' } }, /*#__PURE__*/_react.default.createElement(_CardContent.default, { sx: { display: 'flex', flexDirection: 'column', justifyContent: 'space-between', gap: 3, p: 3 } }, /*#__PURE__*/_react.default.createElement(_ui.Box, null, /*#__PURE__*/_react.default.createElement(_CardMedia.default, { image: item.image, sx: { height: '58px', width: '58px', mb: 2 } }), /*#__PURE__*/_react.default.createElement(_ui.Box, null, /*#__PURE__*/_react.default.createElement(_ui.Typography, { variant: "subtitle2" }, item.title), /*#__PURE__*/_react.default.createElement(_ui.Typography, { variant: "body2", color: "text.secondary" }, item.description))), /*#__PURE__*/_react.default.createElement(_CardActions.default, { sx: { p: 0 } }, /*#__PURE__*/_react.default.createElement(_Button.default, { variant: "outlined", size: "small", color: "promotion", href: item.url, target: linkTarget }, item.button_label)))); })), /*#__PURE__*/_react.default.createElement(_Link.default, { variant: "body2", color: "info.main", underline: "none", href: "".concat(domain).concat(props.addonsData.footer.file_path) }, props.addonsData.footer.label)); }; var _default = exports["default"] = Addons; Addons.propTypes = { addonsData: PropTypes.object.isRequired, adminUrl: PropTypes.string.isRequired }; /***/ }), /***/ "../modules/home/assets/js/components/create-new-page-dialog.js": /*!**********************************************************************!*\ !*** ../modules/home/assets/js/components/create-new-page-dialog.js ***! \**********************************************************************/ /***/ ((__unused_webpack_module, exports, __webpack_require__) => { "use strict"; /* provided dependency */ var __ = __webpack_require__(/*! @wordpress/i18n */ "@wordpress/i18n")["__"]; /* provided dependency */ var PropTypes = __webpack_require__(/*! prop-types */ "../node_modules/prop-types/index.js"); var _interopRequireDefault = __webpack_require__(/*! @babel/runtime/helpers/interopRequireDefault */ "../node_modules/@babel/runtime/helpers/interopRequireDefault.js"); var _typeof = __webpack_require__(/*! @babel/runtime/helpers/typeof */ "../node_modules/@babel/runtime/helpers/typeof.js"); Object.defineProperty(exports, "__esModule", ({ value: true })); exports["default"] = void 0; var _react = _interopRequireWildcard(__webpack_require__(/*! react */ "react")); var _slicedToArray2 = _interopRequireDefault(__webpack_require__(/*! @babel/runtime/helpers/slicedToArray */ "../node_modules/@babel/runtime/helpers/slicedToArray.js")); var _DialogHeader = _interopRequireDefault(__webpack_require__(/*! @elementor/ui/DialogHeader */ "@elementor/ui/DialogHeader")); var _DialogHeaderGroup = _interopRequireDefault(__webpack_require__(/*! @elementor/ui/DialogHeaderGroup */ "@elementor/ui/DialogHeaderGroup")); var _DialogTitle = _interopRequireDefault(__webpack_require__(/*! @elementor/ui/DialogTitle */ "@elementor/ui/DialogTitle")); var _DialogContent = _interopRequireDefault(__webpack_require__(/*! @elementor/ui/DialogContent */ "@elementor/ui/DialogContent")); var _DialogContentText = _interopRequireDefault(__webpack_require__(/*! @elementor/ui/DialogContentText */ "@elementor/ui/DialogContentText")); var _TextField = _interopRequireDefault(__webpack_require__(/*! @elementor/ui/TextField */ "@elementor/ui/TextField")); var _DialogActions = _interopRequireDefault(__webpack_require__(/*! @elementor/ui/DialogActions */ "@elementor/ui/DialogActions")); var _Button = _interopRequireDefault(__webpack_require__(/*! @elementor/ui/Button */ "@elementor/ui/Button")); var _Dialog = _interopRequireDefault(__webpack_require__(/*! @elementor/ui/Dialog */ "@elementor/ui/Dialog")); function _getRequireWildcardCache(e) { if ("function" != typeof WeakMap) return null; var r = new WeakMap(), t = new WeakMap(); return (_getRequireWildcardCache = function _getRequireWildcardCache(e) { return e ? t : r; })(e); } function _interopRequireWildcard(e, r) { if (!r && e && e.__esModule) return e; if (null === e || "object" != _typeof(e) && "function" != typeof e) return { default: e }; var t = _getRequireWildcardCache(r); if (t && t.has(e)) return t.get(e); var n = { __proto__: null }, a = Object.defineProperty && Object.getOwnPropertyDescriptor; for (var u in e) if ("default" !== u && {}.hasOwnProperty.call(e, u)) { var i = a ? Object.getOwnPropertyDescriptor(e, u) : null; i && (i.get || i.set) ? Object.defineProperty(n, u, i) : n[u] = e[u]; } return n.default = e, t && t.set(e, n), n; } var CreateNewPageDialog = function CreateNewPageDialog(_ref) { var url = _ref.url, isOpen = _ref.isOpen, closedDialogCallback = _ref.closedDialogCallback; var _React$useState = _react.default.useState(false), _React$useState2 = (0, _slicedToArray2.default)(_React$useState, 2), open = _React$useState2[0], setOpen = _React$useState2[1]; var _React$useState3 = _react.default.useState(''), _React$useState4 = (0, _slicedToArray2.default)(_React$useState3, 2), pageName = _React$useState4[0], setPageName = _React$useState4[1]; (0, _react.useEffect)(function () { setOpen(isOpen); }, [isOpen]); var handleDialogClose = function handleDialogClose() { setOpen(false); closedDialogCallback(); }; var handleChange = function handleChange(event) { var urlParams = new URLSearchParams(); urlParams.append('post_data[post_title]', event.target.value); setPageName(urlParams.toString()); }; return /*#__PURE__*/_react.default.createElement(_Dialog.default, { open: open, onClose: handleDialogClose, maxWidth: "xs", width: "xs", fullWidth: true }, /*#__PURE__*/_react.default.createElement(_DialogHeader.default, null, /*#__PURE__*/_react.default.createElement(_DialogHeaderGroup.default, null, /*#__PURE__*/_react.default.createElement(_DialogTitle.default, null, __('Name your page', 'elementor')))), /*#__PURE__*/_react.default.createElement(_DialogContent.default, { dividers: true }, /*#__PURE__*/_react.default.createElement(_DialogContentText.default, { sx: { mb: 2 } }, __('To proceed, please name your first page,', 'elementor'), /*#__PURE__*/_react.default.createElement("br", null), __('or rename it later.', 'elementor')), /*#__PURE__*/_react.default.createElement(_TextField.default, { onChange: handleChange, fullWidth: true, placeholder: __('New Page', 'elementor') })), /*#__PURE__*/_react.default.createElement(_DialogActions.default, null, /*#__PURE__*/_react.default.createElement(_Button.default, { onClick: handleDialogClose, color: "secondary" }, __('Cancel', 'elementor')), /*#__PURE__*/_react.default.createElement(_Button.default, { variant: "contained", href: pageName ? url + '&' + pageName : url, target: "_blank" }, __('Save', 'elementor')))); }; var _default = exports["default"] = CreateNewPageDialog; CreateNewPageDialog.propTypes = { url: PropTypes.string.isRequired, isOpen: PropTypes.bool.isRequired, closedDialogCallback: PropTypes.func.isRequired }; /***/ }), /***/ "../modules/home/assets/js/components/external-links-section.js": /*!**********************************************************************!*\ !*** ../modules/home/assets/js/components/external-links-section.js ***! \**********************************************************************/ /***/ ((__unused_webpack_module, exports, __webpack_require__) => { "use strict"; /* provided dependency */ var PropTypes = __webpack_require__(/*! prop-types */ "../node_modules/prop-types/index.js"); var _interopRequireDefault = __webpack_require__(/*! @babel/runtime/helpers/interopRequireDefault */ "../node_modules/@babel/runtime/helpers/interopRequireDefault.js"); Object.defineProperty(exports, "__esModule", ({ value: true })); exports["default"] = void 0; var _react = _interopRequireDefault(__webpack_require__(/*! react */ "react")); var _objectDestructuringEmpty2 = _interopRequireDefault(__webpack_require__(/*! @babel/runtime/helpers/objectDestructuringEmpty */ "../node_modules/@babel/runtime/helpers/objectDestructuringEmpty.js")); var _extends2 = _interopRequireDefault(__webpack_require__(/*! @babel/runtime/helpers/extends */ "../node_modules/@babel/runtime/helpers/extends.js")); var _ui = __webpack_require__(/*! @elementor/ui */ "@elementor/ui"); var _List = _interopRequireDefault(__webpack_require__(/*! @elementor/ui/List */ "@elementor/ui/List")); var _ListItemButton = _interopRequireDefault(__webpack_require__(/*! @elementor/ui/ListItemButton */ "@elementor/ui/ListItemButton")); var _ListItemText = _interopRequireDefault(__webpack_require__(/*! @elementor/ui/ListItemText */ "@elementor/ui/ListItemText")); var _Divider = _interopRequireDefault(__webpack_require__(/*! @elementor/ui/Divider */ "@elementor/ui/Divider")); var ExternalLinksSection = function ExternalLinksSection(_ref) { var props = (0, _extends2.default)({}, ((0, _objectDestructuringEmpty2.default)(_ref), _ref)); return /*#__PURE__*/_react.default.createElement(_ui.Paper, { elevation: 0, sx: { px: 3 } }, /*#__PURE__*/_react.default.createElement(_List.default, null, props.externalLinksData.map(function (item, index) { return /*#__PURE__*/_react.default.createElement(_ui.Box, { key: item.label }, /*#__PURE__*/_react.default.createElement(_ListItemButton.default, { href: item.url, target: "_blank", sx: { '&:hover': { backgroundColor: 'initial' }, gap: 2, px: 0, py: 2 } }, /*#__PURE__*/_react.default.createElement(_ui.Box, { component: "img", src: item.image, sx: { width: '38px' } }), /*#__PURE__*/_react.default.createElement(_ListItemText.default, { sx: { color: 'text.secondary' }, primary: item.label })), index < props.externalLinksData.length - 1 && /*#__PURE__*/_react.default.createElement(_Divider.default, null)); }))); }; var _default = exports["default"] = ExternalLinksSection; ExternalLinksSection.propTypes = { externalLinksData: PropTypes.array.isRequired }; /***/ }), /***/ "../modules/home/assets/js/components/get-started-list-item.js": /*!*********************************************************************!*\ !*** ../modules/home/assets/js/components/get-started-list-item.js ***! \*********************************************************************/ /***/ ((__unused_webpack_module, exports, __webpack_require__) => { "use strict"; /* provided dependency */ var PropTypes = __webpack_require__(/*! prop-types */ "../node_modules/prop-types/index.js"); var _interopRequireDefault = __webpack_require__(/*! @babel/runtime/helpers/interopRequireDefault */ "../node_modules/@babel/runtime/helpers/interopRequireDefault.js"); Object.defineProperty(exports, "__esModule", ({ value: true })); exports["default"] = void 0; var _react = _interopRequireDefault(__webpack_require__(/*! react */ "react")); var _slicedToArray2 = _interopRequireDefault(__webpack_require__(/*! @babel/runtime/helpers/slicedToArray */ "../node_modules/@babel/runtime/helpers/slicedToArray.js")); var _ListItem = _interopRequireDefault(__webpack_require__(/*! @elementor/ui/ListItem */ "@elementor/ui/ListItem")); var _ListItemText = _interopRequireDefault(__webpack_require__(/*! @elementor/ui/ListItemText */ "@elementor/ui/ListItemText")); var _Link = _interopRequireDefault(__webpack_require__(/*! @elementor/ui/Link */ "@elementor/ui/Link")); var _Box = _interopRequireDefault(__webpack_require__(/*! @elementor/ui/Box */ "@elementor/ui/Box")); var _createNewPageDialog = _interopRequireDefault(__webpack_require__(/*! ./create-new-page-dialog */ "../modules/home/assets/js/components/create-new-page-dialog.js")); var GetStartedListItem = function GetStartedListItem(_ref) { var item = _ref.item, image = _ref.image, adminUrl = _ref.adminUrl; var url = item.is_relative_url ? adminUrl + item.url : item.url; var _React$useState = _react.default.useState(false), _React$useState2 = (0, _slicedToArray2.default)(_React$useState, 2), isOpen = _React$useState2[0], openDialog = _React$useState2[1]; var handleLinkClick = function handleLinkClick(event) { if (!item.new_page) { return; } event.preventDefault(); openDialog(true); }; return /*#__PURE__*/_react.default.createElement(_ListItem.default, { alignItems: "flex-start", sx: { gap: 1, p: 0, maxWidth: '150px' } }, /*#__PURE__*/_react.default.createElement(_Box.default, { component: "img", src: image }), /*#__PURE__*/_react.default.createElement(_Box.default, null, /*#__PURE__*/_react.default.createElement(_ListItemText.default, { primary: item.title, primaryTypographyProps: { variant: 'subtitle1' }, sx: { my: 0 } }), /*#__PURE__*/_react.default.createElement(_Link.default, { variant: "body2", color: item.title_small_color ? item.title_small_color : 'text.tertiary', underline: "hover", href: url, target: "_blank", onClick: handleLinkClick }, item.title_small)), item.new_page && /*#__PURE__*/_react.default.createElement(_createNewPageDialog.default, { url: url, isOpen: isOpen, closedDialogCallback: function closedDialogCallback() { return openDialog(false); } })); }; var _default = exports["default"] = GetStartedListItem; GetStartedListItem.propTypes = { item: PropTypes.shape({ title: PropTypes.string.isRequired, title_small: PropTypes.string.isRequired, url: PropTypes.string.isRequired, new_page: PropTypes.bool, is_relative_url: PropTypes.bool, title_small_color: PropTypes.string }).isRequired, adminUrl: PropTypes.string.isRequired, image: PropTypes.string }; /***/ }), /***/ "../modules/home/assets/js/components/get-started-section.js": /*!*******************************************************************!*\ !*** ../modules/home/assets/js/components/get-started-section.js ***! \*******************************************************************/ /***/ ((__unused_webpack_module, exports, __webpack_require__) => { "use strict"; /* provided dependency */ var PropTypes = __webpack_require__(/*! prop-types */ "../node_modules/prop-types/index.js"); var _interopRequireDefault = __webpack_require__(/*! @babel/runtime/helpers/interopRequireDefault */ "../node_modules/@babel/runtime/helpers/interopRequireDefault.js"); Object.defineProperty(exports, "__esModule", ({ value: true })); exports["default"] = void 0; var _react = _interopRequireDefault(__webpack_require__(/*! react */ "react")); var _objectDestructuringEmpty2 = _interopRequireDefault(__webpack_require__(/*! @babel/runtime/helpers/objectDestructuringEmpty */ "../node_modules/@babel/runtime/helpers/objectDestructuringEmpty.js")); var _extends2 = _interopRequireDefault(__webpack_require__(/*! @babel/runtime/helpers/extends */ "../node_modules/@babel/runtime/helpers/extends.js")); var _ui = __webpack_require__(/*! @elementor/ui */ "@elementor/ui"); var _List = _interopRequireDefault(__webpack_require__(/*! @elementor/ui/List */ "@elementor/ui/List")); var _getStartedListItem = _interopRequireDefault(__webpack_require__(/*! ./get-started-list-item */ "../modules/home/assets/js/components/get-started-list-item.js")); var GetStarted = function GetStarted(_ref) { var props = (0, _extends2.default)({}, ((0, _objectDestructuringEmpty2.default)(_ref), _ref)); return /*#__PURE__*/_react.default.createElement(_ui.Paper, { elevation: 0, sx: { p: 3, display: 'flex', flexDirection: 'column', gap: 2 } }, /*#__PURE__*/_react.default.createElement(_ui.Box, null, /*#__PURE__*/_react.default.createElement(_ui.Typography, { variant: "h6" }, props.getStartedData.header.title), /*#__PURE__*/_react.default.createElement(_ui.Typography, { variant: "body2", color: "text.secondary" }, props.getStartedData.header.description)), /*#__PURE__*/_react.default.createElement(_List.default, { sx: { display: 'grid', gridTemplateColumns: { md: 'repeat(4, 1fr)', xs: 'repeat(2, 1fr)' }, columnGap: { md: 9, xs: 7 }, rowGap: 3 } }, props.getStartedData.repeater.map(function (item) { return /*#__PURE__*/_react.default.createElement(_getStartedListItem.default, { key: item.title, item: item, image: item.image, adminUrl: props.adminUrl }); }))); }; var _default = exports["default"] = GetStarted; GetStarted.propTypes = { getStartedData: PropTypes.object.isRequired, adminUrl: PropTypes.string.isRequired }; /***/ }), /***/ "../modules/home/assets/js/components/home-screen.js": /*!***********************************************************!*\ !*** ../modules/home/assets/js/components/home-screen.js ***! \***********************************************************/ /***/ ((__unused_webpack_module, exports, __webpack_require__) => { "use strict"; /* provided dependency */ var PropTypes = __webpack_require__(/*! prop-types */ "../node_modules/prop-types/index.js"); var _interopRequireDefault = __webpack_require__(/*! @babel/runtime/helpers/interopRequireDefault */ "../node_modules/@babel/runtime/helpers/interopRequireDefault.js"); Object.defineProperty(exports, "__esModule", ({ value: true })); exports["default"] = void 0; var _react = _interopRequireDefault(__webpack_require__(/*! react */ "react")); var _ui = __webpack_require__(/*! @elementor/ui */ "@elementor/ui"); var _topSection = _interopRequireDefault(__webpack_require__(/*! ./top-section */ "../modules/home/assets/js/components/top-section.js")); var _sidebarPromotion = _interopRequireDefault(__webpack_require__(/*! ./sidebar-promotion */ "../modules/home/assets/js/components/sidebar-promotion.js")); var _addonsSection = _interopRequireDefault(__webpack_require__(/*! 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Object.defineProperty(n, u, i) : n[u] = e[u]; } return n.default = e, t && t.set(e, n), n; } var YoutubeIcon = function YoutubeIcon(props) { return /*#__PURE__*/React.createElement(_ui.SvgIcon, (0, _extends2.default)({ viewBox: "0 0 24 24" }, props), /*#__PURE__*/React.createElement("path", { fillRule: "evenodd", clipRule: "evenodd", d: "M7 5.75C5.20507 5.75 3.75 7.20507 3.75 9V15C3.75 16.7949 5.20507 18.25 7 18.25H17C18.7949 18.25 20.25 16.7949 20.25 15V9C20.25 7.20507 18.7949 5.75 17 5.75H7ZM2.25 9C2.25 6.37665 4.37665 4.25 7 4.25H17C19.6234 4.25 21.75 6.37665 21.75 9V15C21.75 17.6234 19.6234 19.75 17 19.75H7C4.37665 19.75 2.25 17.6234 2.25 15V9ZM9.63048 8.34735C9.86561 8.21422 10.1542 8.21786 10.3859 8.35688L15.3859 11.3569C15.6118 11.4924 15.75 11.7366 15.75 12C15.75 12.2634 15.6118 12.5076 15.3859 12.6431L10.3859 15.6431C10.1542 15.7821 9.86561 15.7858 9.63048 15.6526C9.39534 15.5195 9.25 15.2702 9.25 15V9C9.25 8.7298 9.39534 8.48048 9.63048 8.34735ZM10.75 10.3246V13.6754L13.5423 12L10.75 10.3246Z" })); }; var _default = exports["default"] = YoutubeIcon; /***/ }), /***/ "../node_modules/object-assign/index.js": /*!**********************************************!*\ !*** ../node_modules/object-assign/index.js ***! \**********************************************/ /***/ ((module) => { "use strict"; /* object-assign (c) Sindre Sorhus @license MIT */ /* eslint-disable no-unused-vars */ var getOwnPropertySymbols = Object.getOwnPropertySymbols; var hasOwnProperty = Object.prototype.hasOwnProperty; var propIsEnumerable = Object.prototype.propertyIsEnumerable; function toObject(val) { if (val === null || val === undefined) { throw new TypeError('Object.assign cannot be called with null or undefined'); } return Object(val); } function shouldUseNative() { try { if (!Object.assign) { return false; } // Detect buggy property enumeration order in older V8 versions. // https://bugs.chromium.org/p/v8/issues/detail?id=4118 var test1 = new String('abc'); // eslint-disable-line no-new-wrappers test1[5] = 'de'; if (Object.getOwnPropertyNames(test1)[0] === '5') { return false; } // https://bugs.chromium.org/p/v8/issues/detail?id=3056 var test2 = {}; for (var i = 0; i < 10; i++) { test2['_' + String.fromCharCode(i)] = i; } var order2 = Object.getOwnPropertyNames(test2).map(function (n) { return test2[n]; }); if (order2.join('') !== '0123456789') { return false; } // https://bugs.chromium.org/p/v8/issues/detail?id=3056 var test3 = {}; 'abcdefghijklmnopqrst'.split('').forEach(function (letter) { test3[letter] = letter; }); if (Object.keys(Object.assign({}, test3)).join('') !== 'abcdefghijklmnopqrst') { return false; } return true; } catch (err) { // We don't expect any of the above to throw, but better to be safe. return false; } } module.exports = shouldUseNative() ? Object.assign : function (target, source) { var from; var to = toObject(target); var symbols; for (var s = 1; s < arguments.length; s++) { from = Object(arguments[s]); for (var key in from) { if (hasOwnProperty.call(from, key)) { to[key] = from[key]; } } if (getOwnPropertySymbols) { symbols = getOwnPropertySymbols(from); for (var i = 0; i < symbols.length; i++) { if (propIsEnumerable.call(from, symbols[i])) { to[symbols[i]] = from[symbols[i]]; } } } } return to; }; /***/ }), /***/ "../node_modules/prop-types/checkPropTypes.js": /*!****************************************************!*\ !*** ../node_modules/prop-types/checkPropTypes.js ***! \****************************************************/ /***/ ((module, __unused_webpack_exports, __webpack_require__) => { "use strict"; /** * Copyright (c) 2013-present, Facebook, Inc. * * This source code is licensed under the MIT license found in the * LICENSE file in the root directory of this source tree. */ var printWarning = function() {}; if (true) { var ReactPropTypesSecret = __webpack_require__(/*! ./lib/ReactPropTypesSecret */ "../node_modules/prop-types/lib/ReactPropTypesSecret.js"); var loggedTypeFailures = {}; var has = __webpack_require__(/*! ./lib/has */ "../node_modules/prop-types/lib/has.js"); printWarning = function(text) { var message = 'Warning: ' + text; if (typeof console !== 'undefined') { console.error(message); } try { // --- Welcome to debugging React --- // This error was thrown as a convenience so that you can use this stack // to find the callsite that caused this warning to fire. throw new Error(message); } catch (x) { /**/ } }; } /** * Assert that the values match with the type specs. * Error messages are memorized and will only be shown once. * * @param {object} typeSpecs Map of name to a ReactPropType * @param {object} values Runtime values that need to be type-checked * @param {string} location e.g. "prop", "context", "child context" * @param {string} componentName Name of the component for error messages. * @param {?Function} getStack Returns the component stack. * @private */ function checkPropTypes(typeSpecs, values, location, componentName, getStack) { if (true) { for (var typeSpecName in typeSpecs) { if (has(typeSpecs, typeSpecName)) { var error; // Prop type validation may throw. In case they do, we don't want to // fail the render phase where it didn't fail before. So we log it. // After these have been cleaned up, we'll let them throw. try { // This is intentionally an invariant that gets caught. It's the same // behavior as without this statement except with a better message. if (typeof typeSpecs[typeSpecName] !== 'function') { var err = Error( (componentName || 'React class') + ': ' + location + ' type `' + typeSpecName + '` is invalid; ' + 'it must be a function, usually from the `prop-types` package, but received `' + typeof typeSpecs[typeSpecName] + '`.' + 'This often happens because of typos such as `PropTypes.function` instead of `PropTypes.func`.' ); err.name = 'Invariant Violation'; throw err; } error = typeSpecs[typeSpecName](values, typeSpecName, componentName, location, null, ReactPropTypesSecret); } catch (ex) { error = ex; } if (error && !(error instanceof Error)) { printWarning( (componentName || 'React class') + ': type specification of ' + location + ' `' + typeSpecName + '` is invalid; the type checker ' + 'function must return `null` or an `Error` but returned a ' + typeof error + '. ' + 'You may have forgotten to pass an argument to the type checker ' + 'creator (arrayOf, instanceOf, objectOf, oneOf, oneOfType, and ' + 'shape all require an argument).' ); } if (error instanceof Error && !(error.message in loggedTypeFailures)) { // Only monitor this failure once because there tends to be a lot of the // same error. loggedTypeFailures[error.message] = true; var stack = getStack ? getStack() : ''; printWarning( 'Failed ' + location + ' type: ' + error.message + (stack != null ? stack : '') ); } } } } } /** * Resets warning cache when testing. * * @private */ checkPropTypes.resetWarningCache = function() { if (true) { loggedTypeFailures = {}; } } module.exports = checkPropTypes; /***/ }), /***/ "../node_modules/prop-types/factoryWithTypeCheckers.js": /*!*************************************************************!*\ !*** ../node_modules/prop-types/factoryWithTypeCheckers.js ***! \*************************************************************/ /***/ ((module, __unused_webpack_exports, __webpack_require__) => { "use strict"; /** * Copyright (c) 2013-present, Facebook, Inc. * * This source code is licensed under the MIT license found in the * LICENSE file in the root directory of this source tree. */ var ReactIs = __webpack_require__(/*! react-is */ "../node_modules/prop-types/node_modules/react-is/index.js"); var assign = __webpack_require__(/*! object-assign */ "../node_modules/object-assign/index.js"); var ReactPropTypesSecret = __webpack_require__(/*! ./lib/ReactPropTypesSecret */ "../node_modules/prop-types/lib/ReactPropTypesSecret.js"); var has = __webpack_require__(/*! ./lib/has */ "../node_modules/prop-types/lib/has.js"); var checkPropTypes = __webpack_require__(/*! ./checkPropTypes */ "../node_modules/prop-types/checkPropTypes.js"); var printWarning = function() {}; if (true) { printWarning = function(text) { var message = 'Warning: ' + text; if (typeof console !== 'undefined') { console.error(message); } try { // --- Welcome to debugging React --- // This error was thrown as a convenience so that you can use this stack // to find the callsite that caused this warning to fire. throw new Error(message); } catch (x) {} }; } function emptyFunctionThatReturnsNull() { return null; } module.exports = function(isValidElement, throwOnDirectAccess) { /* global Symbol */ var ITERATOR_SYMBOL = typeof Symbol === 'function' && Symbol.iterator; var FAUX_ITERATOR_SYMBOL = '@@iterator'; // Before Symbol spec. /** * Returns the iterator method function contained on the iterable object. * * Be sure to invoke the function with the iterable as context: * * var iteratorFn = getIteratorFn(myIterable); * if (iteratorFn) { * var iterator = iteratorFn.call(myIterable); * ... * } * * @param {?object} maybeIterable * @return {?function} */ function getIteratorFn(maybeIterable) { var iteratorFn = maybeIterable && (ITERATOR_SYMBOL && maybeIterable[ITERATOR_SYMBOL] || maybeIterable[FAUX_ITERATOR_SYMBOL]); if (typeof iteratorFn === 'function') { return iteratorFn; } } /** * Collection of methods that allow declaration and validation of props that are * supplied to React components. Example usage: * * var Props = require('ReactPropTypes'); * var MyArticle = React.createClass({ * propTypes: { * // An optional string prop named "description". * description: Props.string, * * // A required enum prop named "category". * category: Props.oneOf(['News','Photos']).isRequired, * * // A prop named "dialog" that requires an instance of Dialog. * dialog: Props.instanceOf(Dialog).isRequired * }, * render: function() { ... } * }); * * A more formal specification of how these methods are used: * * type := array|bool|func|object|number|string|oneOf([...])|instanceOf(...) * decl := ReactPropTypes.{type}(.isRequired)? * * Each and every declaration produces a function with the same signature. This * allows the creation of custom validation functions. For example: * * var MyLink = React.createClass({ * propTypes: { * // An optional string or URI prop named "href". * href: function(props, propName, componentName) { * var propValue = props[propName]; * if (propValue != null && typeof propValue !== 'string' && * !(propValue instanceof URI)) { * return new Error( * 'Expected a string or an URI for ' + propName + ' in ' + * componentName * ); * } * } * }, * render: function() {...} * }); * * @internal */ var ANONYMOUS = '<>'; // Important! // Keep this list in sync with production version in `./factoryWithThrowingShims.js`. var ReactPropTypes = { array: createPrimitiveTypeChecker('array'), bigint: createPrimitiveTypeChecker('bigint'), bool: createPrimitiveTypeChecker('boolean'), func: createPrimitiveTypeChecker('function'), number: createPrimitiveTypeChecker('number'), object: createPrimitiveTypeChecker('object'), string: createPrimitiveTypeChecker('string'), symbol: createPrimitiveTypeChecker('symbol'), any: createAnyTypeChecker(), arrayOf: createArrayOfTypeChecker, element: createElementTypeChecker(), elementType: createElementTypeTypeChecker(), instanceOf: createInstanceTypeChecker, node: createNodeChecker(), objectOf: createObjectOfTypeChecker, oneOf: createEnumTypeChecker, oneOfType: createUnionTypeChecker, shape: createShapeTypeChecker, exact: createStrictShapeTypeChecker, }; /** * inlined Object.is polyfill to avoid requiring consumers ship their own * https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Object/is */ /*eslint-disable no-self-compare*/ function is(x, y) { // SameValue algorithm if (x === y) { // Steps 1-5, 7-10 // Steps 6.b-6.e: +0 != -0 return x !== 0 || 1 / x === 1 / y; } else { // Step 6.a: NaN == NaN return x !== x && y !== y; } } /*eslint-enable no-self-compare*/ /** * We use an Error-like object for backward compatibility as people may call * PropTypes directly and inspect their output. However, we don't use real * Errors anymore. We don't inspect their stack anyway, and creating them * is prohibitively expensive if they are created too often, such as what * happens in oneOfType() for any type before the one that matched. */ function PropTypeError(message, data) { this.message = message; this.data = data && typeof data === 'object' ? data: {}; this.stack = ''; } // Make `instanceof Error` still work for returned errors. PropTypeError.prototype = Error.prototype; function createChainableTypeChecker(validate) { if (true) { var manualPropTypeCallCache = {}; var manualPropTypeWarningCount = 0; } function checkType(isRequired, props, propName, componentName, location, propFullName, secret) { componentName = componentName || ANONYMOUS; propFullName = propFullName || propName; if (secret !== ReactPropTypesSecret) { if (throwOnDirectAccess) { // New behavior only for users of `prop-types` package var err = new Error( 'Calling PropTypes validators directly is not supported by the `prop-types` package. ' + 'Use `PropTypes.checkPropTypes()` to call them. ' + 'Read more at http://fb.me/use-check-prop-types' ); err.name = 'Invariant Violation'; throw err; } else if ( true && typeof console !== 'undefined') { // Old behavior for people using React.PropTypes var cacheKey = componentName + ':' + propName; if ( !manualPropTypeCallCache[cacheKey] && // Avoid spamming the console because they are often not actionable except for lib authors manualPropTypeWarningCount < 3 ) { printWarning( 'You are manually calling a React.PropTypes validation ' + 'function for the `' + propFullName + '` prop on `' + componentName + '`. This is deprecated ' + 'and will throw in the standalone `prop-types` package. ' + 'You may be seeing this warning due to a third-party PropTypes ' + 'library. See https://fb.me/react-warning-dont-call-proptypes ' + 'for details.' ); manualPropTypeCallCache[cacheKey] = true; manualPropTypeWarningCount++; } } } if (props[propName] == null) { if (isRequired) { if (props[propName] === null) { return new PropTypeError('The ' + location + ' `' + propFullName + '` is marked as required ' + ('in `' + componentName + '`, but its value is `null`.')); } return new PropTypeError('The ' + location + ' `' + propFullName + '` is marked as required in ' + ('`' + componentName + '`, but its value is `undefined`.')); } return null; } else { return validate(props, propName, componentName, location, propFullName); } } var chainedCheckType = checkType.bind(null, false); chainedCheckType.isRequired = checkType.bind(null, true); return chainedCheckType; } function createPrimitiveTypeChecker(expectedType) { function validate(props, propName, componentName, location, propFullName, secret) { var propValue = props[propName]; var propType = getPropType(propValue); if (propType !== expectedType) { // `propValue` being instance of, say, date/regexp, pass the 'object' // check, but we can offer a more precise error message here rather than // 'of type `object`'. var preciseType = getPreciseType(propValue); return new PropTypeError( 'Invalid ' + location + ' `' + propFullName + '` of type ' + ('`' + preciseType + '` supplied to `' + componentName + '`, expected ') + ('`' + expectedType + '`.'), {expectedType: expectedType} ); } return null; } return createChainableTypeChecker(validate); } function createAnyTypeChecker() { return createChainableTypeChecker(emptyFunctionThatReturnsNull); } function createArrayOfTypeChecker(typeChecker) { function validate(props, propName, componentName, location, propFullName) { if (typeof typeChecker !== 'function') { return new PropTypeError('Property `' + propFullName + '` of component `' + componentName + '` has invalid PropType notation inside arrayOf.'); } var propValue = props[propName]; if (!Array.isArray(propValue)) { var propType = getPropType(propValue); return new PropTypeError('Invalid ' + location + ' `' + propFullName + '` of type ' + ('`' + propType + '` supplied to `' + componentName + '`, expected an array.')); } for (var i = 0; i < propValue.length; i++) { var error = typeChecker(propValue, i, componentName, location, propFullName + '[' + i + ']', ReactPropTypesSecret); if (error instanceof Error) { return error; } } return null; } return createChainableTypeChecker(validate); } function createElementTypeChecker() { function validate(props, propName, componentName, location, propFullName) { var propValue = props[propName]; if (!isValidElement(propValue)) { var propType = getPropType(propValue); return new PropTypeError('Invalid ' + location + ' `' + propFullName + '` of type ' + ('`' + propType + '` supplied to `' + componentName + '`, expected a single ReactElement.')); } return null; } return createChainableTypeChecker(validate); } function createElementTypeTypeChecker() { function validate(props, propName, componentName, location, propFullName) { var propValue = props[propName]; if (!ReactIs.isValidElementType(propValue)) { var propType = getPropType(propValue); return new PropTypeError('Invalid ' + location + ' `' + propFullName + '` of type ' + ('`' + propType + '` supplied to `' + componentName + '`, expected a single ReactElement type.')); } return null; } return createChainableTypeChecker(validate); } function createInstanceTypeChecker(expectedClass) { function validate(props, propName, componentName, location, propFullName) { if (!(props[propName] instanceof expectedClass)) { var expectedClassName = expectedClass.name || ANONYMOUS; var actualClassName = getClassName(props[propName]); return new PropTypeError('Invalid ' + location + ' `' + propFullName + '` of type ' + ('`' + actualClassName + '` supplied to `' + componentName + '`, expected ') + ('instance of `' + expectedClassName + '`.')); } return null; } return createChainableTypeChecker(validate); } function createEnumTypeChecker(expectedValues) { if (!Array.isArray(expectedValues)) { if (true) { if (arguments.length > 1) { printWarning( 'Invalid arguments supplied to oneOf, expected an array, got ' + arguments.length + ' arguments. ' + 'A common mistake is to write oneOf(x, y, z) instead of oneOf([x, y, z]).' ); } else { printWarning('Invalid argument supplied to oneOf, expected an array.'); } } return emptyFunctionThatReturnsNull; } function validate(props, propName, componentName, location, propFullName) { var propValue = props[propName]; for (var i = 0; i < expectedValues.length; i++) { if (is(propValue, expectedValues[i])) { return null; } } var valuesString = JSON.stringify(expectedValues, function replacer(key, value) { var type = getPreciseType(value); if (type === 'symbol') { return String(value); } return value; }); return new PropTypeError('Invalid ' + location + ' `' + propFullName + '` of value `' + String(propValue) + '` ' + ('supplied to `' + componentName + '`, expected one of ' + valuesString + '.')); } return createChainableTypeChecker(validate); } function createObjectOfTypeChecker(typeChecker) { function validate(props, propName, componentName, location, propFullName) { if (typeof typeChecker !== 'function') { return new PropTypeError('Property `' + propFullName + '` of component `' + componentName + '` has invalid PropType notation inside objectOf.'); } var propValue = props[propName]; var propType = getPropType(propValue); if (propType !== 'object') { return new PropTypeError('Invalid ' + location + ' `' + propFullName + '` of type ' + ('`' + propType + '` supplied to `' + componentName + '`, expected an object.')); } for (var key in propValue) { if (has(propValue, key)) { var error = typeChecker(propValue, key, componentName, location, propFullName + '.' + key, ReactPropTypesSecret); if (error instanceof Error) { return error; } } } return null; } return createChainableTypeChecker(validate); } function createUnionTypeChecker(arrayOfTypeCheckers) { if (!Array.isArray(arrayOfTypeCheckers)) { true ? printWarning('Invalid argument supplied to oneOfType, expected an instance of array.') : 0; return emptyFunctionThatReturnsNull; } for (var i = 0; i < arrayOfTypeCheckers.length; i++) { var checker = arrayOfTypeCheckers[i]; if (typeof checker !== 'function') { printWarning( 'Invalid argument supplied to oneOfType. Expected an array of check functions, but ' + 'received ' + getPostfixForTypeWarning(checker) + ' at index ' + i + '.' ); return emptyFunctionThatReturnsNull; } } function validate(props, propName, componentName, location, propFullName) { var expectedTypes = []; for (var i = 0; i < arrayOfTypeCheckers.length; i++) { var checker = arrayOfTypeCheckers[i]; var checkerResult = checker(props, propName, componentName, location, propFullName, ReactPropTypesSecret); if (checkerResult == null) { return null; } if (checkerResult.data && has(checkerResult.data, 'expectedType')) { expectedTypes.push(checkerResult.data.expectedType); } } var expectedTypesMessage = (expectedTypes.length > 0) ? ', expected one of type [' + expectedTypes.join(', ') + ']': ''; return new PropTypeError('Invalid ' + location + ' `' + propFullName + '` supplied to ' + ('`' + componentName + '`' + expectedTypesMessage + '.')); } return createChainableTypeChecker(validate); } function createNodeChecker() { function validate(props, propName, componentName, location, propFullName) { if (!isNode(props[propName])) { return new PropTypeError('Invalid ' + location + ' `' + propFullName + '` supplied to ' + ('`' + componentName + '`, expected a ReactNode.')); } return null; } return createChainableTypeChecker(validate); } function invalidValidatorError(componentName, location, propFullName, key, type) { return new PropTypeError( (componentName || 'React class') + ': ' + location + ' type `' + propFullName + '.' + key + '` is invalid; ' + 'it must be a function, usually from the `prop-types` package, but received `' + type + '`.' ); } function createShapeTypeChecker(shapeTypes) { function validate(props, propName, componentName, location, propFullName) { var propValue = props[propName]; var propType = getPropType(propValue); if (propType !== 'object') { return new PropTypeError('Invalid ' + location + ' `' + propFullName + '` of type `' + propType + '` ' + ('supplied to `' + componentName + '`, expected `object`.')); } for (var key in shapeTypes) { var checker = shapeTypes[key]; if (typeof checker !== 'function') { return invalidValidatorError(componentName, location, propFullName, key, getPreciseType(checker)); } var error = checker(propValue, key, componentName, location, propFullName + '.' + key, ReactPropTypesSecret); if (error) { return error; } } return null; } return createChainableTypeChecker(validate); } function createStrictShapeTypeChecker(shapeTypes) { function validate(props, propName, componentName, location, propFullName) { var propValue = props[propName]; var propType = getPropType(propValue); if (propType !== 'object') { return new PropTypeError('Invalid ' + location + ' `' + propFullName + '` of type `' + propType + '` ' + ('supplied to `' + componentName + '`, expected `object`.')); } // We need to check all keys in case some are required but missing from props. var allKeys = assign({}, props[propName], shapeTypes); for (var key in allKeys) { var checker = shapeTypes[key]; if (has(shapeTypes, key) && typeof checker !== 'function') { return invalidValidatorError(componentName, location, propFullName, key, getPreciseType(checker)); } if (!checker) { return new PropTypeError( 'Invalid ' + location + ' `' + propFullName + '` key `' + key + '` supplied to `' + componentName + '`.' + '\nBad object: ' + JSON.stringify(props[propName], null, ' ') + '\nValid keys: ' + JSON.stringify(Object.keys(shapeTypes), null, ' ') ); } var error = checker(propValue, key, componentName, location, propFullName + '.' + key, ReactPropTypesSecret); if (error) { return error; } } return null; } return createChainableTypeChecker(validate); } function isNode(propValue) { switch (typeof propValue) { case 'number': case 'string': case 'undefined': return true; case 'boolean': return !propValue; case 'object': if (Array.isArray(propValue)) { return propValue.every(isNode); } if (propValue === null || isValidElement(propValue)) { return true; } var iteratorFn = getIteratorFn(propValue); if (iteratorFn) { var iterator = iteratorFn.call(propValue); var step; if (iteratorFn !== propValue.entries) { while (!(step = iterator.next()).done) { if (!isNode(step.value)) { return false; } } } else { // Iterator will provide entry [k,v] tuples rather than values. while (!(step = iterator.next()).done) { var entry = step.value; if (entry) { if (!isNode(entry[1])) { return false; } } } } } else { return false; } return true; default: return false; } } function isSymbol(propType, propValue) { // Native Symbol. if (propType === 'symbol') { return true; } // falsy value can't be a Symbol if (!propValue) { return false; } // 19.4.3.5 Symbol.prototype[@@toStringTag] === 'Symbol' if (propValue['@@toStringTag'] === 'Symbol') { return true; } // Fallback for non-spec compliant Symbols which are polyfilled. if (typeof Symbol === 'function' && propValue instanceof Symbol) { return true; } return false; } // Equivalent of `typeof` but with special handling for array and regexp. function getPropType(propValue) { var propType = typeof propValue; if (Array.isArray(propValue)) { return 'array'; } if (propValue instanceof RegExp) { // Old webkits (at least until Android 4.0) return 'function' rather than // 'object' for typeof a RegExp. We'll normalize this here so that /bla/ // passes PropTypes.object. return 'object'; } if (isSymbol(propType, propValue)) { return 'symbol'; } return propType; } // This handles more types than `getPropType`. Only used for error messages. // See `createPrimitiveTypeChecker`. function getPreciseType(propValue) { if (typeof propValue === 'undefined' || propValue === null) { return '' + propValue; } var propType = getPropType(propValue); if (propType === 'object') { if (propValue instanceof Date) { return 'date'; } else if (propValue instanceof RegExp) { return 'regexp'; } } return propType; } // Returns a string that is postfixed to a warning about an invalid type. // For example, "undefined" or "of type array" function getPostfixForTypeWarning(value) { var type = getPreciseType(value); switch (type) { case 'array': case 'object': return 'an ' + type; case 'boolean': case 'date': case 'regexp': return 'a ' + type; default: return type; } } // Returns class name of the object, if any. function getClassName(propValue) { if (!propValue.constructor || !propValue.constructor.name) { return ANONYMOUS; } return propValue.constructor.name; } ReactPropTypes.checkPropTypes = checkPropTypes; ReactPropTypes.resetWarningCache = checkPropTypes.resetWarningCache; ReactPropTypes.PropTypes = ReactPropTypes; return ReactPropTypes; }; /***/ }), /***/ "../node_modules/prop-types/index.js": /*!*******************************************!*\ !*** ../node_modules/prop-types/index.js ***! \*******************************************/ /***/ ((module, __unused_webpack_exports, __webpack_require__) => { /** * Copyright (c) 2013-present, Facebook, Inc. * * This source code is licensed under the MIT license found in the * LICENSE file in the root directory of this source tree. */ if (true) { var ReactIs = __webpack_require__(/*! react-is */ "../node_modules/prop-types/node_modules/react-is/index.js"); // By explicitly using `prop-types` you are opting into new development behavior. // http://fb.me/prop-types-in-prod var throwOnDirectAccess = true; module.exports = __webpack_require__(/*! ./factoryWithTypeCheckers */ "../node_modules/prop-types/factoryWithTypeCheckers.js")(ReactIs.isElement, throwOnDirectAccess); } else {} /***/ }), /***/ "../node_modules/prop-types/lib/ReactPropTypesSecret.js": /*!**************************************************************!*\ !*** ../node_modules/prop-types/lib/ReactPropTypesSecret.js ***! \**************************************************************/ /***/ ((module) => { "use strict"; /** * Copyright (c) 2013-present, Facebook, Inc. * * This source code is licensed under the MIT license found in the * LICENSE file in the root directory of this source tree. */ var ReactPropTypesSecret = 'SECRET_DO_NOT_PASS_THIS_OR_YOU_WILL_BE_FIRED'; module.exports = ReactPropTypesSecret; /***/ }), /***/ "../node_modules/prop-types/lib/has.js": /*!*********************************************!*\ !*** ../node_modules/prop-types/lib/has.js ***! \*********************************************/ /***/ ((module) => { module.exports = Function.call.bind(Object.prototype.hasOwnProperty); /***/ }), /***/ "../node_modules/prop-types/node_modules/react-is/cjs/react-is.development.js": /*!************************************************************************************!*\ !*** ../node_modules/prop-types/node_modules/react-is/cjs/react-is.development.js ***! \************************************************************************************/ /***/ ((__unused_webpack_module, exports) => { "use strict"; /** @license React v16.13.1 * react-is.development.js * * Copyright (c) Facebook, Inc. and its affiliates. * * This source code is licensed under the MIT license found in the * LICENSE file in the root directory of this source tree. */ if (true) { (function() { 'use strict'; // The Symbol used to tag the ReactElement-like types. If there is no native Symbol // nor polyfill, then a plain number is used for performance. var hasSymbol = typeof Symbol === 'function' && Symbol.for; var REACT_ELEMENT_TYPE = hasSymbol ? Symbol.for('react.element') : 0xeac7; var REACT_PORTAL_TYPE = hasSymbol ? Symbol.for('react.portal') : 0xeaca; var REACT_FRAGMENT_TYPE = hasSymbol ? Symbol.for('react.fragment') : 0xeacb; var REACT_STRICT_MODE_TYPE = hasSymbol ? Symbol.for('react.strict_mode') : 0xeacc; var REACT_PROFILER_TYPE = hasSymbol ? Symbol.for('react.profiler') : 0xead2; var REACT_PROVIDER_TYPE = hasSymbol ? Symbol.for('react.provider') : 0xeacd; var REACT_CONTEXT_TYPE = hasSymbol ? Symbol.for('react.context') : 0xeace; // TODO: We don't use AsyncMode or ConcurrentMode anymore. They were temporary // (unstable) APIs that have been removed. Can we remove the symbols? var REACT_ASYNC_MODE_TYPE = hasSymbol ? Symbol.for('react.async_mode') : 0xeacf; var REACT_CONCURRENT_MODE_TYPE = hasSymbol ? Symbol.for('react.concurrent_mode') : 0xeacf; var REACT_FORWARD_REF_TYPE = hasSymbol ? Symbol.for('react.forward_ref') : 0xead0; var REACT_SUSPENSE_TYPE = hasSymbol ? Symbol.for('react.suspense') : 0xead1; var REACT_SUSPENSE_LIST_TYPE = hasSymbol ? Symbol.for('react.suspense_list') : 0xead8; var REACT_MEMO_TYPE = hasSymbol ? Symbol.for('react.memo') : 0xead3; var REACT_LAZY_TYPE = hasSymbol ? Symbol.for('react.lazy') : 0xead4; var REACT_BLOCK_TYPE = hasSymbol ? Symbol.for('react.block') : 0xead9; var REACT_FUNDAMENTAL_TYPE = hasSymbol ? Symbol.for('react.fundamental') : 0xead5; var REACT_RESPONDER_TYPE = hasSymbol ? Symbol.for('react.responder') : 0xead6; var REACT_SCOPE_TYPE = hasSymbol ? Symbol.for('react.scope') : 0xead7; function isValidElementType(type) { return typeof type === 'string' || typeof type === 'function' || // Note: its typeof might be other than 'symbol' or 'number' if it's a polyfill. type === REACT_FRAGMENT_TYPE || type === REACT_CONCURRENT_MODE_TYPE || type === REACT_PROFILER_TYPE || type === REACT_STRICT_MODE_TYPE || type === REACT_SUSPENSE_TYPE || type === REACT_SUSPENSE_LIST_TYPE || typeof type === 'object' && type !== null && (type.$$typeof === REACT_LAZY_TYPE || type.$$typeof === REACT_MEMO_TYPE || type.$$typeof === REACT_PROVIDER_TYPE || type.$$typeof === REACT_CONTEXT_TYPE || type.$$typeof === REACT_FORWARD_REF_TYPE || type.$$typeof === REACT_FUNDAMENTAL_TYPE || type.$$typeof === REACT_RESPONDER_TYPE || type.$$typeof === REACT_SCOPE_TYPE || type.$$typeof === REACT_BLOCK_TYPE); } function typeOf(object) { if (typeof object === 'object' && object !== null) { var $$typeof = object.$$typeof; switch ($$typeof) { case REACT_ELEMENT_TYPE: var type = object.type; switch (type) { case REACT_ASYNC_MODE_TYPE: case REACT_CONCURRENT_MODE_TYPE: case REACT_FRAGMENT_TYPE: case REACT_PROFILER_TYPE: case REACT_STRICT_MODE_TYPE: case REACT_SUSPENSE_TYPE: return type; default: var $$typeofType = type && type.$$typeof; switch ($$typeofType) { case REACT_CONTEXT_TYPE: case REACT_FORWARD_REF_TYPE: case REACT_LAZY_TYPE: case REACT_MEMO_TYPE: case REACT_PROVIDER_TYPE: return $$typeofType; default: return $$typeof; } } case REACT_PORTAL_TYPE: return $$typeof; } } return undefined; } // AsyncMode is deprecated along with isAsyncMode var AsyncMode = REACT_ASYNC_MODE_TYPE; var ConcurrentMode = REACT_CONCURRENT_MODE_TYPE; var ContextConsumer = REACT_CONTEXT_TYPE; var ContextProvider = REACT_PROVIDER_TYPE; var Element = REACT_ELEMENT_TYPE; var ForwardRef = REACT_FORWARD_REF_TYPE; var Fragment = REACT_FRAGMENT_TYPE; var Lazy = REACT_LAZY_TYPE; var Memo = REACT_MEMO_TYPE; var Portal = REACT_PORTAL_TYPE; var Profiler = REACT_PROFILER_TYPE; var StrictMode = REACT_STRICT_MODE_TYPE; var Suspense = REACT_SUSPENSE_TYPE; var hasWarnedAboutDeprecatedIsAsyncMode = false; // AsyncMode should be deprecated function isAsyncMode(object) { { if (!hasWarnedAboutDeprecatedIsAsyncMode) { hasWarnedAboutDeprecatedIsAsyncMode = true; // Using console['warn'] to evade Babel and ESLint console['warn']('The ReactIs.isAsyncMode() alias has been deprecated, ' + 'and will be removed in React 17+. Update your code to use ' + 'ReactIs.isConcurrentMode() instead. It has the exact same API.'); } } return isConcurrentMode(object) || typeOf(object) === REACT_ASYNC_MODE_TYPE; } function isConcurrentMode(object) { return typeOf(object) === REACT_CONCURRENT_MODE_TYPE; } function isContextConsumer(object) { return typeOf(object) === REACT_CONTEXT_TYPE; } function isContextProvider(object) { return typeOf(object) === REACT_PROVIDER_TYPE; } function isElement(object) { return typeof object === 'object' && object !== null && object.$$typeof === REACT_ELEMENT_TYPE; } function isForwardRef(object) { return typeOf(object) === REACT_FORWARD_REF_TYPE; } function isFragment(object) { return typeOf(object) === REACT_FRAGMENT_TYPE; } function isLazy(object) { return typeOf(object) === REACT_LAZY_TYPE; } function isMemo(object) { return typeOf(object) === REACT_MEMO_TYPE; } function isPortal(object) { return typeOf(object) === REACT_PORTAL_TYPE; } function isProfiler(object) { return typeOf(object) === REACT_PROFILER_TYPE; } function isStrictMode(object) { return typeOf(object) === REACT_STRICT_MODE_TYPE; } function isSuspense(object) { return typeOf(object) === REACT_SUSPENSE_TYPE; } exports.AsyncMode = AsyncMode; exports.ConcurrentMode = ConcurrentMode; exports.ContextConsumer = ContextConsumer; exports.ContextProvider = ContextProvider; exports.Element = Element; exports.ForwardRef = ForwardRef; exports.Fragment = Fragment; exports.Lazy = Lazy; exports.Memo = Memo; exports.Portal = Portal; exports.Profiler = Profiler; exports.StrictMode = StrictMode; exports.Suspense = Suspense; exports.isAsyncMode = isAsyncMode; exports.isConcurrentMode = isConcurrentMode; exports.isContextConsumer = isContextConsumer; exports.isContextProvider = isContextProvider; exports.isElement = isElement; exports.isForwardRef = isForwardRef; exports.isFragment = isFragment; exports.isLazy = isLazy; exports.isMemo = isMemo; exports.isPortal = isPortal; exports.isProfiler = isProfiler; exports.isStrictMode = isStrictMode; exports.isSuspense = isSuspense; exports.isValidElementType = isValidElementType; exports.typeOf = typeOf; })(); } /***/ }), /***/ "../node_modules/prop-types/node_modules/react-is/index.js": /*!*****************************************************************!*\ !*** ../node_modules/prop-types/node_modules/react-is/index.js ***! 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Over Under Explained – Paok

What Does Total Mean in Sports Betting? Over Under Explained

totalover

Of course, that number isn’t set in stone – once betting opens, the total can move (we’ll cover line movement shortly). But before we get into why totals move, let’s look at what these totals actually look like across different sports with some examples. By the end, you’ll know the ins and outs of over/under betting – from why a football game’s total might suddenly drop due to a blizzard, to when it’s smart to grab the over before the line moves.

You can also bet on less than 45.5 points scored, which would be betting on the “under”. An over/under, or total, is the combined score of each team in a game. For example, let’s say the total for the opening game of the 2026 NFL season between the Seattle Seahawks and New England Patriots is 46.5 at DraftKings Sportsbook.

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totalover

In order not to drain the stake, you must follow some specific rules when betting on TO/TU. The world of betting is filled with a variety of bets where you can wager your bets not only on the win, draw or loss of the team. One of the most popular outcomes for betting is considered to be a total bet, although many bettors undeservedly overlook it. In this article, we intend to tell you about the meaning of total bets, analyze a real example and learn the secret tips for successful betting with Total Over/Under. In football, in addition to performance indicators, some other markets can be offered for wagering total bets. Lots of betting newbies falsely assume that betting on totals is possible only in pre-match mode.

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Loco Moves and other special features aside (see Back In

But the dev put here something a little but different in that formula – the acrobatic moves. Not only they look cool, but they have a purpose – to gain more points. Between the standard side mission, you have few somewhat original. When you see red skull, go through him and you will enter in the “Day of the Dead” For a short period of time you have to defend yourself from people dressed like skeletons.

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About Total and what types it happens, we described in our article “Total odds in sports betting”. The graphical interface of Total Overdose game is amazing. And the voices are more likely match to the characters. And it has a lot of suspense and surprising events. You can bet on more than 45.5 points scored in the game.

Information about Total Overdose Demo

Over/Under bets are a popular choice among sports bettors as they often provide an enjoyable way to bet on games without having to pick a side. It allows for a rooting interest in the game’s scoring, regardless of which team is ahead. They will adjust based on the bets people are placing (“action”), especially bettors that a bookmaker knows to be “sharper” (well informed). Winning long-term is as much about getting the best price and good value, as it is being on the right side.

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Also you need to remember that the penalty shootouts are not included in this type of bets. To better understand how total lines are priced and move across sportsbooks, visit The Advantage, where we break down market structure and betting fundamentals in clear, practical terms. This way, you will be able to wager total bets at any time of the day throughout the calendar year.

Calculation of The Asian Total

  • Like the moneyline bet, an over/under wager is a straightforward and popular one at the sportsbook, especially for NFL games known for their high viewership and strategic scoring trends, and NBA games.
  • Just an all out fun game where blasting away the bad guys is stylistic and remains fun straight through til the end.
  • It’s the only game that I’ve ever played the demo and gone straight out to buy.Firstly, though, I can’t really recommend it if you’re after a GTA game.
  • A total bet is a prediction on whether the combined score of both teams in a game will go over or under a line set by the sportsbook.
  • In the reverse situation, two goals or less guarantee the payment of 223 USD for a bet wagered on the same 100 USD.
  • This outcome implies that 3 or more goals are to be scored in the match.
  • With a proper approach to the choice of outcomes, one can be expected to succeed in about 50% of cases.
  • You start off in the shoes of Ernesto Cruz (no relation to Beckham), a hardened I tequila-swilling DEA operative (DrugsEnforcement Administration), on the trail of the world’s most notorious drug barons.
  • Wagering on over/unders, also known as totals, is common in sports betting.

Some bonus content might require an internet connection to download, but we do our best to limit that need. In the aforementioned El Clasico, you could wager bets on separate performance indicators of either Real Madrid or Barcelona. The 2.5 goal football outcome is considered the classic and most popular “reference point” in the pre-match detailed breakdown. That’s a lot of tips – you don’t need to use every one for every bet, but keeping these principles in mind will make you a more informed totals bettor. Totals can be very profitable if you’re diligent because casual bettors often overlook many of these factors. For instance, if the total was 48 and the game ended (48 points), everyone’s bets would push – no winners or losers on the total.

  • Have you ever wanted a game combining Max Payne, GTA, with a pinch of Prince of Persia, Robert Rodriguez’s movies, acrobatic moves and non-stop action?
  • They are largely determined by an algorithm, but will be influenced by which teams are playing, weather conditions, and injury information.
  • Once an interesting app or game is found our editor will test it to get a better understanding of its features, possibilities and limitations.
  • Wind is the ultimate x-factor when it comes to weather affecting totals.
  • A total (over/under) bet is one of the most common wagers in sports betting.
  • Characters are way OTT and the script is just plain nuts.
  • This could be due to the program being discontinued, having a security issue or for other reasons.
  • You can imagine Total Overdose to be a pihata full of gameplay treats from Grand Theft Auto, Max Payne, Serious Sam and Tony Hawk’s, smashed open by filmmakers Robert Rodriguez and Quentin Tarantino.
  • Next, for a better understanding, we will consider the Asian total goals for football.
  • Some bonus content might require an internet connection to download, but we do our best to limit that need.
  • If you’ve ever looked at a betting line and seen something like “Total 47.5 (O/U)”, you’ve encountered a total bet.
  • Even though, most trial software products are only time-limited some also have feature limitations.
  • It’s an essential skill for sophisticated bettors looking to gain an edge in sports betting.

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totalover

Most bettors use this strategy for live due to the juicier odds. Here it is important to carefully monitor the progress of the match and pick up high odds in time. Football matches rarely end without scoring goals, but it is definitely not worth mindlessly betting on TO 0.5.Carefully approach the choice of matches even with such a small total, otherwise, you may fail. Furthermore, TO 0.5 odds are rarely higher than 1.25, so it will not be so easy to beat back one loss. The combination Total Over has a fairly simple explanation for sports betting. Total Over means a bet on the number of points over the selected one (goals, corners, sets, cards, fouls, etc.).

SportsHandle

totalover

Mastering Asian Total betting can lead to better betting decisions and more consistent winnings. It’s an essential skill for sophisticated bettors looking to gain an edge in sports betting. Asian Total offers more flexibility compared to Traditional Total. For example, while a traditional over totalover 2.5 bet loses if the game ends with two goals, you may still win or get a refund with Asian Total.

  • Please ensure you are of legal age and always set limits.
  • This means your wager is returned since you did not win or lose the bet.
  • Basically, the Asian total is considered a quarter betting.
  • Demo programs have a limited functionality for free, but charge for an advanced set of features or for the removal of advertisements from the program’s interfaces.
  • An Over/Under bet is a wager on whether the combined total score of a game will be over or under a specified number set by the bookmaker.
  • Whereas the total 1.25 generated two following possible situations – over 1.0 and over 1.5.
  • The key is understanding what a typical score is in that sport and what factors might make this particular game higher or lower scoring than average.
  • If two teams with potent offenses are playing each other and neither team has a strong defense, it’s likely to be a high-scoring game.
  • Total Overdose simply haemorrhages carnage, action and gratuitous violence, offset by some outrageously eccentric and devastatingly effective special moves called Loco Moves.
  • Lots of betting newbies falsely assume that betting on totals is possible only in pre-match mode.
  • Sound effects are amazing and make you feel like you’re walking along the streets of Los Angeles or a small city in Mexico.
  • And to your left are all the thumping real-world tunes.

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Let’s take the NHL regular season match between “Anaheim” and “St. Louis”. We’ve expected the visitors scoring high, so we wagered a $100 bet on “ITO2 5” at 2.65 rate. There is a lot of shooting in this game, but you have the help of others who are playing at the same time.

In this case, the bettor is to wager a bet on the indicators getting over some specific set number. Click below button to start Total Overdose Free Download. Betting on the total, or over/under (O/U), is a bet on the total scored by both teams. They are largely determined by an algorithm, but will be influenced by which teams are playing, weather conditions, and injury information.

  • There’s rarely an always/never rule that holds true.
  • You are in the right place.Okay, let me start with the obvious – the graphics.
  • You are only wagering on how many points one particular team scores in a contest, not the combined total for both.
  • We’ve expected the visitors scoring high, so we wagered a $100 bet on “ITO2 5” at 2.65 rate.
  • We are not a bookmaker and do not promote bookmakers.
  • Games where 20+ mph winds are in the forecast will likely see a drastic dip in their total from the time the lines open until the time the game is played.
  • You can see how the developer has tried to remove anything too GM-like as it went along – the variations in cars are way down, the sizes of each city area feel far smaller, no in-car radio stations.
  • With other outcomes, the bettor gets either a complete win, or a loss.
  • But before we get into why totals move, let’s look at what these totals actually look like across different sports with some examples.
  • The terms are used interchangeably at legal online sportsbooks and among media covering sports betting.

Football: live scores, results, standings & statistics Total Over

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The advantage of the strategy is higher odds, but it should be at least two goals to win the bet. Whilst betting on Totals Over is in high demand, many gamblers also use a variety of strategies to boost their chances of winning. Let’s take a closer look at the most popular strategies based on football betting as an example. This material reveals the Total Over betting strategy. This system is on the up and up among bettors due to its clarity and ease of use. Moreover, such bets are accepted by all bookmakers.

Step 4: Calculate stake and return#

The basic requirements for choosing a match are the same, the only thing is that you need to pick up a team that has scored at least three goals in the last three or four matches. As of today, there are a lot of different sports betting strategies, but only a few of them are really in demand. Many players prefer betting on Total Over, as they expect to see a spectacular and interesting game. This is opposed to horse racing, or “parimutuel” betting, where the odds/prices change up until the gates open. With moneyline betting, the price that you bet gets locked in when you hit “place bet,” and it’s accepted. So if you bet on the Packers-Lions and took the over at 45 points -110 (bet $110 to win $100) and then later in the week, the line shifts to 43.5 points at -115, your bet is still over 45 points at -110.

If the teams score three goals or more, the TO bet (2.5) hits. And, vice versa, two or less goals result in the win of the TU bet (2.5). The Total Over 3.5 strategy has no much difference from the previous one, except that odds and number of goals should be higher.

  • And unlike GTA, combat is actually half decent thanks mostly to the Max Pbyne-style agility and slo-mo moves.
  • In this article, we intend to tell you about the meaning of total bets, analyze a real example and learn the secret tips for successful betting with Total Over/Under.
  • Thus, when betting on Asian Total, we can lose, return half of the bet, or win.
  • Though the controls in Total Overdose are somewhat klunky, getting too hung up on the flaws of Total Overdose misses its greatest pleasures.
  • And, vice versa, two or less goals result in the win of the TU bet (2.5).
  • Betting on a first half in a football game eliminates “garbage time” points after a team may have pulled their starters.
  • Oddsmakers believed the Texans were at least a touchdown better than the Bengals, but Cincinnati might not be scoring much given the slightly lower total.
  • Many players prefer betting on Total Over, as they expect to see a spectacular and interesting game.
  • Over the past decades, sports betting has evolved from casual hobby to complex strategic decisions requiring a deep understanding of the betting aspects.
  • You can bet on more than 45.5 points scored in the game.
  • While these trends don’t always hold up (see PSG’s 5-0 win over Inter Milan in 2025), they serve as a foundation to make a more educated wager.
  • Eidos is clearly keen on the idea that obsessives will try to string out combos that last entire levels – assuming, of course, that they don’t go outside and get a girlfriend first.
  • It allows for a rooting interest in the game’s scoring, regardless of which team is ahead.
  • Most totals sit between six and seven, though some can push double-digits.

Picks/Packages

  • But despite all the possible negatives, the gameplay itself is so joyously over the top and fun that I just couldn’t help but love the game.
  • Other not-so-good thing is the sound design, especially the guns.
  • It is important to pay attention to weather forecasts early in the week.
  • Will it stick a cactus up the backside of third-person action-adventures?
  • The Asian Total bet amount will be divided into equal parts and distributed over the two bets received.
  • Something weird is about to happen, and more often than not, it does, which sums up Total Overdose quite nicely.
  • Betting on a first five inning total in a baseball game eliminates the bullpen and focuses on the starting pitchers.
  • A bet wagered on “over 3” is to hit with four goals or more scored, resulting in a 254 USD win.
  • As a no-brain actioner, however, it’s a far better prospect than other console fare – and surprisingly well-adapted for mouse control too.
  • Fortunately there is a menu in the game for quick access to the missions.The best thing in Total Overdose is the gameplay.
  • Borrowing heavily from Rodriguez’s gangster-driven plotlines, you play as three different characters, though two of them make little more than cameo appearances.
  • To place a bet on totals, you just need to find the appropriate section in the bookmaker, which is usually highlighted separately due to their great popularity.
  • In case Real and Barcelona score more than three goals in total, 100 USD are to be multiplied by 1.64 resulting in a winnings of 164 USD.

In NFL and college football, totals are usually in the 40s and 50s, though some can stretch into the 60s and 70s in matchups between two great offensive teams. College basketball totals typically reside in the 130s and 140s, though these can also be pushed into the 150s and 160s depending on the teams in question. “Total Over” or the “TO” bet here means a bet wagered on the quantitative outcome of a certain event exceeding the selected result. Let’s take the number of goals in a football match and the total bet of “TO 2.5”.

If you are a game or software developer and you want to submit your product to us – please refer to our Submit Program page. This software is no longer available for the download. This could be due to the program being discontinued, having a security issue or for other reasons. Freeware programs can be downloaded used free of charge and without any time limitations. Freeware products can be used free of charge for both personal and professional (commercial use). Total Overdose is an action-packed game where you can defend the safety of the country from those who are trying to smuggle drugs from Mexico.

It doesn’t matter which team wins the game – all that matters is the sum of the final scores. If you’ve ever looked at a betting line and seen something like “Total 47.5 (O/U)”, you’ve encountered a total bet. Though the controls in Total Overdose are somewhat klunky, getting too hung up on the flaws of Total Overdose misses its greatest pleasures.

Apart from keeping all information about thousands of already listed products up-to-date we also constantly look for new ones that we could list on our website. Trial software allows the user to evaluate the software for a limited amount of time. After that trial period (usually 15 to 90 days) the user can decide whether to buy the software or not. Even though, most trial software products are only time-limited some also have feature limitations. Lots of specialized Internet resources provide vast arrays of information regarding performance and other statistical indicators. The BO client can choose the limit for the total at its own discretion.

  • WagerTalk’s Kelly Stewart and Drew Martin help you navigate the finer points of handicapping college basketball totals.
  • The Asian total is a good way to make extra sure against one goal scores in bets.
  • Will it stick a cactus up the backside of third-person action-adventures?
  • The graphical interface of Total Overdose game is amazing.
  • For example, let’s say an NFL game between the Chiefs and Bills has a total set at 48.5 points.
  • Borrowing heavily from Rodriguez’s gangster-driven plotlines, you play as three different characters, though two of them make little more than cameo appearances.
  • A bet wagered on “over 3” is to hit with four goals or more scored, resulting in a 254 USD win.
  • The content on this site is for entertainment purposes only and CBS Sports makes no representation or warranty as to the accuracy of the information given or the outcome of any game or event.
  • As a no-brain actioner, however, it’s a far better prospect than other console fare – and surprisingly well-adapted for mouse control too.
  • But despite all the possible negatives, the gameplay itself is so joyously over the top and fun that I just couldn’t help but love the game.
  • The Asian Total bet amount will be divided into equal parts and distributed over the two bets received.
  • Betting on a first five inning total in a baseball game eliminates the bullpen and focuses on the starting pitchers.
  • Other not-so-good thing is the sound design, especially the guns.
  • It can be distinguished by the numerical parameter of Total, which must be a multiple of 0.25.
  • If you feel gambling is becoming a problem, seek help from organizations such as Gamblers Anonymous or BeGambleAware.

But keep in mind that choosing a couple or several favorites will not yield the same payout as if you were picking sides closer to even (-110) or underdogs. If you are looking for a more flexible and accurate way to bet on sports, then Asian Totals is a good option for you. However, these types of bets are also more difficult to take in. Whereas the total 1.25 generated two following possible situations – over 1.0 and over 1.5. However, in this case, the bettor may either fully win, or get a payback for half of the bet and lose the other half.

totalover

How do totals or over/under bets work?

Total betting is a separate and huge type of betting. You do not need to predict the winner there, which is the key “trick” of this type of betting. The three-way total bet may also be an individual total bet, calculated similarly to the standard one. A three-way total is a more strict version of the standard total bet. In the detailed breakdown, it is indicated by the words Over / Tie / Under and is to be supplemented with a certain digital value.

This is the third time I play it and the thing which make me comeback is the insane, silly action. Asian totals are best suited for events with lots of goals/points. The price established on one or other is a function of how competitive or talented each side is — independently and based on the particular matchup.

It is developed and presented by the Dead Line Games. The Total Overdose is a game based on the character named Ram Cruz. The main character has to take revenge for the murder of his father.

totalover

They’re long and detailed, with varied objectives, though they mostly involve shooting a whole lot of people. Other missions test your skills at shooting and/or driving; depending on how well you do you get different bonuses, including some completely whacked-out power-ups that are Carmageddon-level weird. It’s in the same ballpark as San Andreas, though it’s smaller in scale and lacks the polish of Rockstar’s bigger budget epic. The more amateurish Total Overdose is charming in an ugly way, unpretentious, and has its tongue planted firmly in some part of its anatomy. It’s unafraid of being offensive—you can tell that it’s set in Mexico because people wear large sombreros, the soundtrack is full of mariachi music, and there are chickens everywhere. While the broad stereotyping will make you throw up in your mouth a little bit, it’s hard not to laugh at the silliness of it all.

These rewinds are limited of course, so you have to use them sparingly – but they should prove far more entertaining than constantly slapping the reload key. First off is the now-standard bullettime mode, which, unlike a few recent games that have shoehorned the feature in, feels totally at home in Total Overdose’s manic firefights. The silliness extends to your special ‘Loco’ moves, earned through amassing multiple body counts and/or collecting tokens hidden throughout the city. El Mariachi machine-gun guitar cases, whirling ‘tornado’ spins of death, exploderising pifiatas and the truly bizarre Sombrero Of Death are just some of the options to play around with. At absolutely no point does Total Overdose take itself even remotely seriously.

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Instead you constantly feel as though you’re merely playing a cut-down version of GTA, regardless of the developer’s intention. The feel of the game constantly gives you that urge to go off exploring midmissions, but the limitations in size and variety ultimately make it feel something of a wasted effort. Another feature that’s remained under lock-and-key until now is the sandbox-y town that you can traverse, if you so choose, in between levels and challenges. The flippancy of the game is very much on show here too, with mini-games like a blood bath in which all the pedestrians turn into versions of something similar to the skeletal Manny from Grim Fandango. The heavy use of chickens and exploding pihatas in the game proper also goes some way to boosting the silliness factor. Will it stick a cactus up the backside of third-person action-adventures?

The “.5” in 48.5 ensures there’s no tie; there’s either over or under. Sportsbooks often use half-point increments to avoid a push, but if a total is a whole number and the game lands exactly on that total, it’s a push (the bet is a tie and you get your money back). For example, let’s say an NFL game between the Chiefs and Bills has a total set at 48.5 points. Bets on Total Over 4.5 are practically unsuitable for football, except that a clear favorite accepts an outsider at home field.

If we can avoid the tequila, we might just be able to provide the answer… You can bet on the total both in pre-match and live modes. Usually, the bookies accept overtime bets only for the main time of the match, however, in certain cases, you can bet on the entire match, including overtime.

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The music is rather intense at times and gives you the motivation needed to get through some of the levels. Sound effects are amazing and make you feel like you’re walking along the streets of Los Angeles or a small city in Mexico. The statistics bets are not difficult to calculate at all. For example, if the teams serve more than ten corners in total, the total corners TO 9.5 is to hit.

Total bets are especially effective in live betting. The bettor is to follow the events through the site, which often makes the process of guessing easier, allowing to scan for value coefficients. In the reverse situation, two goals or less guarantee the payment of 223 USD for a bet wagered on the same 100 USD. In the end, betting totals combines statistical know-how with a bit of gut feel for the game. With the tips from this guide, you should be well on your way to spotting solid over/under opportunities. Whether you’re cheering for a flurry of points or praying for every clock to run out, always remember to have fun and bet responsibly.

By the way, we’d advise you to familiarize yourself with the Individual Totals concept as well. The terms are used interchangeably at legal online sportsbooks and among media covering sports betting. Use BreakingBet’s scanner to find profitable Asian Total bets.

  • Here, one is to get either the maximum win (0–1 goals), or a partial payback (TU 2.0) and a win (TU 2.5) with two goals scored, or a loss (3 goals or more).
  • For example, in case a bettor wagered a bet on an Asian total over 2.25, then the bet to win, the total number of goals must be 3 or more.
  • Strange things can happen at the end of a game, and some handicappers prefer to only focus on the first half where they feel that they have a better idea of what’s to come.
  • If you are looking for a more flexible and accurate way to bet on sports, then Asian Totals is a good option for you.
  • A total bet is a prediction on whether the combined score of both teams in a game will go over or under a line set by the sportsbook.
  • In the reverse situation, two goals or less guarantee the payment of 223 USD for a bet wagered on the same 100 USD.
  • Totals bets are usually available for all major professional sports (football, baseball, basketball, and hockey) and major college sports (football and basketball).
  • The feel of the game constantly gives you that urge to go off exploring midmissions, but the limitations in size and variety ultimately make it feel something of a wasted effort.
  • A total, also called an over/under, is a type of bet where you wager on the combined score of both teams—regardless of who wins the game.
  • For Over/Under bets, in the event of an extra time, they often add “overtimes included” in the rules.
  • It is developed and presented by the Dead Line Games.
  • It’s the only game that I’ve ever played the demo and gone straight out to buy.Firstly, though, I can’t really recommend it if you’re after a GTA game.

While betting with the Asian total, the bettor is to place bets on the probability of the total number of points/goals getting over or under some specific number. But unlike European totals, the bettor will get the opportunity to get a partial payback in the event of a certain outcome. Such betting method allows bettors to take into account more outcomes and circumstances during the sporting events, making betting more interesting and strategic.

What Happens if My Over/Under Bet Ends in a Tie?

There’s also a host of checkpoint-based driving mini-games that’ll hopefully help break up the carnage. So, onto the action – and believe me, there’s plenty of it. Total Overdose simply haemorrhages carnage, action and gratuitous violence, offset by some outrageously eccentric and devastatingly effective special moves called Loco Moves.

Betting on the first half total often requires a different set of thinking compared to betting the total for the full game. Certainly it’s helped by interspersing the free-form action with the self-contained story arc missions, providing much needed expansion from the limiting confines of the city areas. A bet on “under 3” is to hit with two goals or less scored, resulting in a 232.4 USD win. A bet on “tie 3” is to hit with three goals scored. Different BOs may offer total bets in different ways. The Total Over 0.5 strategy is aimed to find matches in which opponents as a rule play effectively.

Live betting is a great way to get involved in a game where you didn’t have a strong lean before it began. When wagering the total bets, one should carefully analyze the statistical indicators of both teams, comparing them with each other. A bet wagered on “over 3” is to hit with four goals or more scored, resulting in a 254 USD win.

Asian totals differ from European totals due to them offering more flexible betting options. Wind is the ultimate x-factor when it comes to weather affecting totals. History has shown that football games played in rain and snow don’t stray too far away from the norm, but heavy wind can really shake things up. It is important to pay attention to weather forecasts early in the week.

Description of Total Overdose: A Gunslinger’s Tale in Mexico

In fact, total bets are much more often used in lives, because there the bettor may be able to catch a good rate and pick the right moment to bet. Lots of bettors build their total strategies on live betting. Betting on “Total Under” or “TU” implies that the final result of the selected event must not exceed the aforementioned value. Let’s take the “TU 10.5” bet wagered for the number of games in the 1st set of a tennis match. The “Total Under” bet will be considered getting hit in case 10 or fewer games are played in the set.

It may not be entirely original, but is functional and fun. In the beginning, I mentioned, that the game borrows a few things from other games. In TO you have adrenalin bar, for slowing down time and more accurate shot, just like Max Payne.

Pro football totals are typically in the upper 40’s. You are placing a wager on whether the total points scored between both teams in the contest will go over or under that number. Have you ever wanted a game combining Max Payne, GTA, with a pinch of Prince of Persia, Robert Rodriguez’s movies, acrobatic moves and non-stop action? You are in the right place.Okay, let me start with the obvious – the graphics. They are bad, even in 2005, when the game came out, they were ugly. Other not-so-good thing is the sound design, especially the guns.

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